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|  | |  | | | Neverwinter Nights 2 Gold | | | | | SKU:
NEVERNTE | | In Stock | | Availability:
Usually ships in 1 business days | | | | | | Neverwinter Nights 2 Gold combines Neverwinter Nights 2, the sequel to one of the best-selling and genre-defining role-playing games ever, and Neverwinter Nights 2: Mask of the Betrayer, which allows you to advance to epic levels (above 20) and choose from over 100 spells. | | | |
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| $29.99 | |
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| $24.36
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| | Product Details | | Product Length: | 7.5 inches | | Product Width: | 5.25 inches | | Product Height: | 1.25 inches | | Product Weight: | 0.7 pounds | | Package Length: | 7.5 inches | | Package Width: | 5.4 inches | | Package Height: | 1.1 inches | | Package Weight: | 0.7 pounds | | Release Date: | May 06, 2008 | | Average Customer Rating: | based on 61 reviews |
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| | Game Information | | Platform: | Windows | | Media: | CD-ROM | | Item Quantity: | 1 |
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| | Features | Bundle includes: Neverwinter Nights 2 and Neverwinter Nights 2 Mask of the BetrayerSingleplayer or online multiplayerOver 50 hours of gameplayCreate your own adventures and share them with your friendsPlay your adventure as the Dungeon Master
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| | Customer Reviews | Average Customer Review: ( 61 customer reviews )
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Most Helpful Customer Reviews
139 of 156 found the following review helpful:
Perhaps Obsidian/Atari should finish the game before releasing a "Gold" edition... Jun 11, 2008
By Michael D. Cooper Like many fans of the original Bioware epic Neverwinter Nights, I was giddy as a schoolgirl when we approached the release of Neverwinter Nights 2. Perhaps the fact that it was constantly delayed should have been a warning, but I wasn't deterred at all and was travelling all over the city on launch day trying to find a copy of the Limited Edition with rings that don't fit and an art book.
But let me digress for a moment...
Bioware was the creative studio behind the epic hit Knights of the Old Republic, and Obsidian's only prior game as a studio was Knights of the Old Republic 2 which was lauded for its excellent story, and bemoaned over its incomplete nature and buggy unfinished feel. Neverwinter Nights 2 was Obsidian's second title, and also their second continuation of a Bioware masterpiece, and ultimately the foreshadowing of what was to be released should have been heeded by those of us who were chomping at the bits to get our hands on it as soon as possible.
Obsidian released Neverwinter Nights 2 without the DM client, despite the fact that they had been touting the fact in interviews a year prior that the online component of the game was well in hand. On the contrary, the online component of NWN2 was in shambles, and even after multiple patches over the course of 2 years now has the online component stabilized... to a point.
When you play online with the latest patch, you still get load screen freezes, the game crashes every time on exiting (Vista and XP), and it appears to have enormous memory leak issues which have not been resolved. I am not running a weak machine mind you, I'm running a dual core 2 duo 8400 (Wolfdale), 4 GB of RAM, and a 64 bit operating system, with a 512MB Geforce 8800GT... a powerhouse which crashes consistently with NWN2.
I had the same problems on my prior system, an AMD core, with 2GB of RAM and a 7900GT and XP. Multiplayer freezes your computer or crashes the game randomly.
Let us be honest... the Multiplayer component may not be what sells the game out of the gate, but it is what makes the original NWN a hit even in the present time (6 years post-release). Multiplayer was incredibly unfinished by Obsidian, and reading the release notes it is almost criminal how they acknowledge bugs, don't know what causes them, and don't issue any timeframe or even a plan on an expected fix.
This game hasn't worked since release for those who enjoy Multiplayer. Single player is buggy, but the campaign is good (reminiscent of KOTOR2).
Despite all this, the cash cow milking is at work, and Gold Editions, Platinum Editions, Diamond Editions, etc. are promised features and fixes for those who shell out cash to buy the newest bundle or expansion.
Obsidian/Atari should not be planning any expansions until the game actually works. Instead, they are financing development and running the license into the ground because of the shortsighted nature of development.
This game was supposed to be a D&D fan's dream, but many of us are moving back to NWN where Bioware still adds free content, fixes, and additions to the game despite not making much money off of it.
Perhaps Obsidian/Atari should slow down on milking the consumer and think about what breeds customer loyalty. I've bought every single Bioware title to date, and I will continue buying because I get what I expect - quality, and a finished game.
I can't say the same for Obsidian. Boo.
25 of 26 found the following review helpful:
Your Mileage May Vary Aug 24, 2008
By Michael Stevens OS: Vista Ultimate 64
Processor: 3Ghz Intel (forgot the exact name)
Graphics: nVidia 7950 GT
Sound: Creative Labs Xtreme Gamer Pro
Ram: 4 Gigs
This game runs fine on my system and it's on Vista 64.
You can set the graphics setting from low to high.
Check out the NWN 2 forums ([...]).
Some people have horrible time getting this game to run. Others run this fine.
The in game AI is not too good, but Tony K's AI ([...]) is awesome. Monsters and companions fight smarter and know when to switch from range to melee weapons. You can even set your companions to disarm traps, unlock doors, and pick up nearby loot for you (assuming they have the skills to do those things).
The player content for this game is small compared to NWN1, but it's growing. The player content and the community makes this game 4 stars.
The Original Campaign (OC) is a light fantasy. You grew up in a small farm now you must save the world. Some of the NPCs are very rememberable, while others you may chose not to include in your party unless you must.
The sequel Mask of the Betrayer is a much darker fantasy with the story surrounding your survival. The NPCs are more fleshed out and people seem to like this dark story more. Very few companions to join your party compared to the OC.
For me this series has tons of fun factor because you can customize your character, the gear, the monsters, and the game itself (within limits). The toolset lets you create your own world, but it's a heavy learning curve. The player community has put quite a bit of their material at the nwnvault.com and it's slowly growing.
If you like AD&D (this uses the 3.5 rules) you should checkout this game. The player community gives this game tons of replay value. I agree with other reviewers that this game should have been given more time before released.
40 of 49 found the following review helpful:
Alas, the other reviewers are right Jun 29, 2008
By kvnj
"Kevin"
Having so thoroughly enjoyed the original game, I ignored the warnings of other reviewers reporting negative experiences with this sequel and went ahead and bought it anyway. But the complaints made by other reviewers are absolutely correct. Despite my meeting or exceeding all of the stated hardware requirements for the game, the thing crashes constantly. And, frankly, it's not woth the hassle. Plainly Atari, in typically corporate fashion, figured that they could turn a quick buck by buying up the rights to the game, turning out any old piece of shoddy junk, and people would still pay for it because they loved the original. It's immediately obvious that none of the love, sweat, tears, and creativity invested in the original game went into the sequel. The environment is disappoiningly static. Only a very small percentage of nonplayer characters allow you to enter into dialogue with them. Virtually none of the buildings allow you to enter and explore them. The NPCs lack any personality, style, or panache. The environment is consequently flat, lifeless, and noninteractive, lacking the myriad possibilities to explore and socialize of the original, which gave the original that successful illusion of navigating a real world. Quite a disappointment.
34 of 46 found the following review helpful:
What happened to creativity? May 12, 2008
By Noraku Naytori This game was so exciting when I first put it on, and played through the first level or so. Then slowly, I realized, the developers of this game didn't finish the game. I've encountered at *LEAST* 15 or so bugs in the game that stopped me from progressive further, I had to find debug commands online in order to continue playing. This sucked horribly. And if that wasn't enough.
Then I started realizing and noticing other things. Like every creature/chest in the game *ALWAYS* drops the same items *EVERY* time you play through it, with any class. It's ridiculous. What kind of RPG doesn't have random loot?
Then I decided maybe I could get some redeeming qualities from playing Multiplayer with a friend. We encountered even more bugs than I previously saw, and decided to try me running the server as a DM and just helping him through the story, create creatures and new treasure chests to make things more interesting. That didn't even work for too long, cause it kept trying to load my DM character through the cutscenes, without giving him the option to speak to people.
There's also been about 14 patches for it so far. And even with all those patches, only some of the bugs were fixed.
Overall, I'd say this game had a potential for a 5 star rating, but due to the fact that it isn't finished, I'm giving it a 1 star, and recommending you don't buy it, unless you're ready for a headache.
EDIT: I've noticed a couple of comments about my review not mentioning the Mask of the Betrayer Expansion. After attempting to stumble through the campaign, and having it fail miserably, I did play through the beginning of the Mask of the Betrayer. You know what I noticed? Well, you were a higher level, and had nicer powers, and the game was a little less buggy. I'm not sure how that's supposed to be a redeeming quality for the Gold Edition, considering it is Both games. The expansion shouldn't be the only working part of a game. And it would be more of a redeeming quality, if the expansion improved gameplay in the initial campaigns of the game, but it doesn't.
It should also tell you something, that just because I didn't give the game or its expansion a great review, they must resort to calling me a dimwitted teenager. It's nice to know that name calling is a good defense against an incomplete game.
4 of 4 found the following review helpful:
Late to the Party and Glad I Was Aug 23, 2010
By BrownTrout57 I enjoy RPGs whereby one can have several party members who join you and NWN2 delivers as opposed to NWN1 where your PC is limited to one companion and an animal companion if your PC can cast such a spell. The original campaign is also superior to to the OC of NWN1 as well and the very fact you can access your NPC party members is a real boon to gameplay. I thought the voice acting was excellent and the NPC characters had considerable depth. The bottom line is that I had a lot of fun with it. The resting aspect of only five seconds instead of a whole game day was refreshing. There were also a number of things that I never experienced before in an RPG that were quite intriguing: a trial and the running and defending of your keep.
The game is decently long, the story line good, and various quests fun. You also get to choose who will be in your party as you go though there are a few times when a certain NPC has to tag along. There is even a cheat code, if you like, to raise your NPCs to a total of 6 + you = 7! You muct put this code in at the beginning of every chapter.
There are a few cons, however. The first and foremost is: Get ready to spending a significant time of patching the game. I am so glad I waited three years before buying it because the amount of patches to get this game working properly is astounding. Obsidian deserved the heavy criticism for initially selling a bug infested slop. Just use the update button until the patching is finished and then get ready to patch the included expansion Mask of the Betrayer (MotB). After the patching both games played without any issue.
Another con - to a degree - are the cut scenes. Now they are important to the game and some of them contain enjoyable humor, but sometimes they get long and there are a suprising number of them throughout. Still, not a real game breaker.
The last con has to do with MotB in that there are a few significant game mechanics that are different from the OC. Proabably the major one is spirit-eating and the impact that has on gameplay. It can really force you to get bogged down as you are always having to gauge your spirit hunger and spiritual energy. The aspect was none too popular with the majority of players and is the reason for my 4 Star Overall rating. There is a cheat code whereby you can disable it. Still MotB was a lot of fun and you can export your PC from NWN2 into this expansion.
This is a worthy game to purchase and play; glad I did.
See all 61 customer reviews on Amazon.com
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