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Neverwinter Nights 2 Gold

Neverwinter Nights 2 Gold

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Neverwinter Nights 2 Gold

 
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NEVERNTE

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Neverwinter Nights 2 Gold combines Neverwinter Nights 2, the sequel to one of the best-selling and genre-defining role-playing games ever, and Neverwinter Nights 2: Mask of the Betrayer, which allows you to advance to epic levels (above 20) and choose from over 100 spells.

 
List Price: $29.99
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Product Details
Product Length:7.5 inches
Product Width:5.25 inches
Product Height:1.25 inches
Product Weight:0.7 pounds
Package Length:7.5 inches
Package Width:5.4 inches
Package Height:1.1 inches
Package Weight:0.7 pounds
Release Date:May 06, 2008
Average Customer Rating: based on 60 reviews

Game Information
Platform:Windows
Media:CD-ROM
Item Quantity:1

Features
  • Bundle includes: Neverwinter Nights 2 and Neverwinter Nights 2 Mask of the Betrayer

  • Singleplayer or online multiplayer

  • Over 50 hours of gameplay

  • Create your own adventures and share them with your friends

  • Play your adventure as the Dungeon Master


Customer Reviews
Average Customer Review:3.5 ( 60 customer reviews )
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Most Helpful Customer Reviews

139 of 158 found the following review helpful:


2Perhaps Obsidian/Atari should finish the game before releasing a "Gold" edition...  Jun 11, 2008 By Michael D. Cooper
Like many fans of the original Bioware epic Neverwinter Nights, I was giddy as a schoolgirl when we approached the release of Neverwinter Nights 2. Perhaps the fact that it was constantly delayed should have been a warning, but I wasn't deterred at all and was travelling all over the city on launch day trying to find a copy of the Limited Edition with rings that don't fit and an art book.

But let me digress for a moment...
Bioware was the creative studio behind the epic hit Knights of the Old Republic, and Obsidian's only prior game as a studio was Knights of the Old Republic 2 which was lauded for its excellent story, and bemoaned over its incomplete nature and buggy unfinished feel. Neverwinter Nights 2 was Obsidian's second title, and also their second continuation of a Bioware masterpiece, and ultimately the foreshadowing of what was to be released should have been heeded by those of us who were chomping at the bits to get our hands on it as soon as possible.

Obsidian released Neverwinter Nights 2 without the DM client, despite the fact that they had been touting the fact in interviews a year prior that the online component of the game was well in hand. On the contrary, the online component of NWN2 was in shambles, and even after multiple patches over the course of 2 years now has the online component stabilized... to a point.

When you play online with the latest patch, you still get load screen freezes, the game crashes every time on exiting (Vista and XP), and it appears to have enormous memory leak issues which have not been resolved. I am not running a weak machine mind you, I'm running a dual core 2 duo 8400 (Wolfdale), 4 GB of RAM, and a 64 bit operating system, with a 512MB Geforce 8800GT... a powerhouse which crashes consistently with NWN2.

I had the same problems on my prior system, an AMD core, with 2GB of RAM and a 7900GT and XP. Multiplayer freezes your computer or crashes the game randomly.

Let us be honest... the Multiplayer component may not be what sells the game out of the gate, but it is what makes the original NWN a hit even in the present time (6 years post-release). Multiplayer was incredibly unfinished by Obsidian, and reading the release notes it is almost criminal how they acknowledge bugs, don't know what causes them, and don't issue any timeframe or even a plan on an expected fix.

This game hasn't worked since release for those who enjoy Multiplayer. Single player is buggy, but the campaign is good (reminiscent of KOTOR2).

Despite all this, the cash cow milking is at work, and Gold Editions, Platinum Editions, Diamond Editions, etc. are promised features and fixes for those who shell out cash to buy the newest bundle or expansion.

Obsidian/Atari should not be planning any expansions until the game actually works. Instead, they are financing development and running the license into the ground because of the shortsighted nature of development.

This game was supposed to be a D&D fan's dream, but many of us are moving back to NWN where Bioware still adds free content, fixes, and additions to the game despite not making much money off of it.

Perhaps Obsidian/Atari should slow down on milking the consumer and think about what breeds customer loyalty. I've bought every single Bioware title to date, and I will continue buying because I get what I expect - quality, and a finished game.

I can't say the same for Obsidian. Boo.

26 of 27 found the following review helpful:


4Your Mileage May Vary  Aug 24, 2008 By Michael Stevens
OS: Vista Ultimate 64
Processor: 3Ghz Intel (forgot the exact name)
Graphics: nVidia 7950 GT
Sound: Creative Labs Xtreme Gamer Pro
Ram: 4 Gigs

This game runs fine on my system and it's on Vista 64.
You can set the graphics setting from low to high.
Check out the NWN 2 forums ([...]).

Some people have horrible time getting this game to run. Others run this fine.

The in game AI is not too good, but Tony K's AI ([...]) is awesome. Monsters and companions fight smarter and know when to switch from range to melee weapons. You can even set your companions to disarm traps, unlock doors, and pick up nearby loot for you (assuming they have the skills to do those things).

The player content for this game is small compared to NWN1, but it's growing. The player content and the community makes this game 4 stars.

The Original Campaign (OC) is a light fantasy. You grew up in a small farm now you must save the world. Some of the NPCs are very rememberable, while others you may chose not to include in your party unless you must.

The sequel Mask of the Betrayer is a much darker fantasy with the story surrounding your survival. The NPCs are more fleshed out and people seem to like this dark story more. Very few companions to join your party compared to the OC.

For me this series has tons of fun factor because you can customize your character, the gear, the monsters, and the game itself (within limits). The toolset lets you create your own world, but it's a heavy learning curve. The player community has put quite a bit of their material at the nwnvault.com and it's slowly growing.

If you like AD&D (this uses the 3.5 rules) you should checkout this game. The player community gives this game tons of replay value. I agree with other reviewers that this game should have been given more time before released.

40 of 50 found the following review helpful:


2Alas, the other reviewers are right  Jun 29, 2008 By kvnj "Kevin"
Having so thoroughly enjoyed the original game, I ignored the warnings of other reviewers reporting negative experiences with this sequel and went ahead and bought it anyway. But the complaints made by other reviewers are absolutely correct. Despite my meeting or exceeding all of the stated hardware requirements for the game, the thing crashes constantly. And, frankly, it's not woth the hassle. Plainly Atari, in typically corporate fashion, figured that they could turn a quick buck by buying up the rights to the game, turning out any old piece of shoddy junk, and people would still pay for it because they loved the original. It's immediately obvious that none of the love, sweat, tears, and creativity invested in the original game went into the sequel. The environment is disappoiningly static. Only a very small percentage of nonplayer characters allow you to enter into dialogue with them. Virtually none of the buildings allow you to enter and explore them. The NPCs lack any personality, style, or panache. The environment is consequently flat, lifeless, and noninteractive, lacking the myriad possibilities to explore and socialize of the original, which gave the original that successful illusion of navigating a real world. Quite a disappointment.

4 of 4 found the following review helpful:


4Late to the Party and Glad I Was  Aug 23, 2010 By BrownTrout57
I enjoy RPGs whereby one can have several party members who join you and NWN2 delivers as opposed to NWN1 where your PC is limited to one companion and an animal companion if your PC can cast such a spell. The original campaign is also superior to to the OC of NWN1 as well and the very fact you can access your NPC party members is a real boon to gameplay. I thought the voice acting was excellent and the NPC characters had considerable depth. The bottom line is that I had a lot of fun with it. The resting aspect of only five seconds instead of a whole game day was refreshing. There were also a number of things that I never experienced before in an RPG that were quite intriguing: a trial and the running and defending of your keep.

The game is decently long, the story line good, and various quests fun. You also get to choose who will be in your party as you go though there are a few times when a certain NPC has to tag along. There is even a cheat code, if you like, to raise your NPCs to a total of 6 + you = 7! You muct put this code in at the beginning of every chapter.

There are a few cons, however. The first and foremost is: Get ready to spending a significant time of patching the game. I am so glad I waited three years before buying it because the amount of patches to get this game working properly is astounding. Obsidian deserved the heavy criticism for initially selling a bug infested slop. Just use the update button until the patching is finished and then get ready to patch the included expansion Mask of the Betrayer (MotB). After the patching both games played without any issue.

Another con - to a degree - are the cut scenes. Now they are important to the game and some of them contain enjoyable humor, but sometimes they get long and there are a suprising number of them throughout. Still, not a real game breaker.

The last con has to do with MotB in that there are a few significant game mechanics that are different from the OC. Proabably the major one is spirit-eating and the impact that has on gameplay. It can really force you to get bogged down as you are always having to gauge your spirit hunger and spiritual energy. The aspect was none too popular with the majority of players and is the reason for my 4 Star Overall rating. There is a cheat code whereby you can disable it. Still MotB was a lot of fun and you can export your PC from NWN2 into this expansion.

This is a worthy game to purchase and play; glad I did.

4 of 4 found the following review helpful:


4Not THAT bad guys  Jan 14, 2009 By Wade Daniel Smith
I actually played the original NWN2 and MotB expansions and experienced almost no "bugs" at all, except the Kaelyn vs Gann bug, which could be worked around by resetting their AI.

The story was pretty darn good for both he original and the expansion, but it is true that many of the NPCs are not as interactive as the BG2 and NWN1 NPCs.

My biggest gripe about the Mask of the Betrayer expansion was the fact that it was simply too easy as compared to earlier D&D games (BG2, NWN1.) Several of the "Boss" battles can be killed or incapacitated on the first round of the battle before they ever even take their first turn, even on "hard". The final boss can also be killed without ever getting hit, in fact, it never even gets a turn when I play a caster class. Basicly, if you are a wizard or sorcerer, train All the Isaac's Missle spells, Dominate Person, Bigby's Forceful Hand, and Wail of the Banshee ASAP...you'll have to try very hard to lose any fight from then on.

I found several character builds that could SOLO NWN2: Mask of the Betrayer without leveling up after character creation, and without ever taking damage on the highest difficulty level. That is, this is supposedly a "level 30" campaign, but several different level 17 race/class combinations can finish the highest difficulty setting without ever getting hit.

So in terms of "challenge," this campaign is actually the easiest of the D&D games I've played. A few of the levels it seems like the enemies were just place holders and had never actually been play tested or balanced to present a real challenge to a player, especially after the first 1/3 of the game. If you get past act 1, there is never another challenging fight in the game. Even the fights that some people asked help for on the home page forums, I found to be laughably easy.

If you learn to turn off the worthless NPC AI and micromanage all the characters for yourself, so that they do exactly what you want them to do, when you want them to do it, then the game is much, much easier.

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